Chapter 1. Being played in everyday life: Massive data collection on mobile games as part of ludocapitalist surveillance dispositif

Författare, redaktör eller annan roll
Maude Bonenfant
Alexandra Dumont
Laura I. Lafrance St-Martin
Organisation som författare, redaktör eller annan roll
Nordisk Informationscenter for Medie- og Kommunikationsforskning (NORDICOM), Nordiska ministerrådet
Publikationstyp
Kapitel i samlingsverk
Språk
Engelska
Utgivningsdatum
Typ av innehåll
Sakkunniggranskat
Abstract (Engelska)

Surveillance in videogames is a well-known phenomenon. Designated as the fastest-growing sector of the videogame industry, mobile games – particularly free-to-play games – capitalise substantially on the collection of user data. Based on the promise of offering personalised gaming and advertising ex...

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Titel
Everyday Life in the Culture of Surveillance
Redaktör
L. Samuelsson, C. Cocq, S. Gelfgren, & J. Enbom
ISBN (print)
978-91-88855-72-5
ISBN (online)
978-91-88855-73-2
DOI
10.48335/9789188855732-1
Startsida
21
Slutsida
44
Anteckning

This research was conducted within the “Canada Research Chair on Big Data and Gaming Communities” and was funded by the Canadian Social Sciences and Humanities Research Council (SSHRC).