Chapter 1. Being played in everyday life: Massive data collection on mobile games as part of ludocapitalist surveillance dispositif
- Författare, redaktör eller annan roll
- Maude Bonenfant
- Alexandra Dumont
- Laura I. Lafrance St-Martin
- Organisation som författare, redaktör eller annan roll
- Nordisk Informationscenter for Medie- og Kommunikationsforskning (NORDICOM), Nordiska ministerrådet
- Publikationstyp
- Kapitel i samlingsverk
- Språk
- Engelska
- Utgivningsdatum
- Typ av innehåll
- Sakkunniggranskat
- Abstract (Engelska)
Surveillance in videogames is a well-known phenomenon. Designated as the fastest-growing sector of the videogame industry, mobile games – particularly free-to-play games – capitalise substantially on the collection of user data. Based on the promise of offering personalised gaming and advertising ex...
Ingår i bok
- Titel
- Everyday Life in the Culture of Surveillance
- Redaktör
- L. Samuelsson, C. Cocq, S. Gelfgren, & J. Enbom
- ISBN (print)
- 978-91-88855-72-5
- ISBN (online)
- 978-91-88855-73-2
- DOI
- 10.48335/9789188855732-1
- Startsida
- 21
- Slutsida
- 44
- Anteckning
This research was conducted within the “Canada Research Chair on Big Data and Gaming Communities” and was funded by the Canadian Social Sciences and Humanities Research Council (SSHRC).